![](https://cdn.myportfolio.com/841907ec-10af-4993-88b3-59fd41400465/c14a0d79-6cc1-48e8-ad47-6f0c8af3e500_rw_1920.png?h=fd70ed3995f91ce6fea3bbefd49a539d)
![](https://cdn.myportfolio.com/841907ec-10af-4993-88b3-59fd41400465/c14a0d79-6cc1-48e8-ad47-6f0c8af3e500_rw_1920.png?h=fd70ed3995f91ce6fea3bbefd49a539d)
I created some Houdini particles using a number of pops, vops, and a tiny bit of Vex coding. For those of you who have absolutely no idea what this means, I told the particles what to do, how to do it, and when. I set the hue of the particles to rotate over time of emission. I set the size and velocity with curl noise. Size is static, velocity is dynamic.